![]() What's the plan for Windows games that use OpenGL? If the Mac OpenGL implementation "isn't there" (or severely lacks features/performance), Wine calling into native OpenGL won't work. Mac's OpenGL drivers are notoriously slow. Also, I'm probably stating the obvious here, but I'm frankly excited to see what might hopefully be higher performance with wined3d -> MoltenVK instead of OpenGL. ![]() The macOS 64-bit and OpenGL issues are my top concern right now as a Crossover lifetime license holder. ![]() Just adding my voice here to say thanks and express my hopes that this effort will be a big relief for Mac users dependent on Windows programs and games.
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